This page contains bits and pieces of information that have been decided on as a group.


  • post-apoc but not desert?
  • village-based
    • some modern technology
    • some fantasy elements

Control style

  • overhead zoomed-out with contextual first-person


  • teamplay; each team works for and around their team's village
  • high focus on supporting roles (mining, construction)
  • team strategies (attack, camp, mine)
  • the easiest way to win is not to destroy but to be more prosperous
  • monsters will attack your village (and later in development maybe weather)
  • dungeons
  • able to assign quests to teammates
  • 'minimap' starts off dark
  • the village 'level' is based on the buildings